-Only accounted for reads here

Current MP (battle data)
-------------------------

$06F318 - When selecting the Magic menu in battle, loads current MP
$06F3B4, $06F3CA - In Magic menu (battle), loads current MP whenever you move the cursor

$06FBDE - After an animation finishes, before damage numbers/miss indicators pop up
	-Actually gets called several times

$07203E - Capping current MP to Max MP

$07325E - When exiting a menu that covers up MP display

$079F86 - Subtracts MP when casting


Max MP (battle data)
---------------------
$072018 - Recalculating Max MP, accounting for equipment bonuses, at start of turn
  $07202A - Capping max MP to hard limit of 999
  $07203C - Capping current MP to Max MP


Current MP (character data)
----------------------------
$02FC4A - When casting a spell in the field, determines if you have enough MP

$03087E - Consuming MP when casting magic in the field

$037A10 - Opening menu screen, or returning from the Magic Menu

$037BCA - Displaying MP when casting magic from the field in that little box in the corner

$038786 - Loading Magic Menu (field); for displaying MP value

$039746 - Loading Magic Menu (field); run for every spell the character can cast in the field,
	to determine if they have enough MP to cast it


Max MP (character data)
------------------------
$015C24 - General max MP calcs during turns, after battle ends, and opening any menu that displays MP
	-With %MP boost, calculates MP's final value after boost


Character Creation
-------------------
$04E69C - Storing starting MP to current/max MP in PC data, when starting a new game


Save Menu
----------
$0376D8 - After current MP is stored to memory, loads it to print to save screen